 |
Truckracer.
Old model i made eons ago.inspired by the original Carmageddon game |
 |
Biohazard symbol
Model of the international Biohazard symbol. I think this is one of the best designed symbols for anything ever made. |
 |
Sprocket
Simply a sprocket, with a splines insertion in the center.
There is also an animation available of this, using several sprockets
download divx-coded .avi file here |
 |
Something
This is... well, something. I have no idea what it is, or where the idea came from, but i kinda liked it anyway. |
 |
Gauss Cannon
Model inspired by the weapon of the same name from the game "descent II" |
 |
Pickup
An actionshot of a pickup going down a hill. This is the only model here that i cannot take full credit for. The original model of the pickup was taken from 3dcafe. Though heavily modified, the base model still is not mine. |
 |
Headlight
The bolt-on headlights i made for the pickup above |
 |
Sega
You've gotta be somewhat old to ever have played on one of these things when they were new..
Its probably my most accurate model. |
 |
Pipebomb
The heaviest model i have made so far, when it comes to polycount at least. 300K polys was enough for my comp to handle. |
 |
Spikesphere
Another model along the lines of "something". Though this one looks a bit more spiffy.
4 different renders are available.
Render no.1
Render no.2
Render no.3
Render no.4
|
 |
Lego
Model of an object anyone anywhere would be capable of recognizing... the Lego. Personally i think the design of the Lego system in it's own simplicity is engenious. |
< |
Vehicle
My most detailed model ever. Started out as a mockup of a vehicle's suspension, and grew from there. grew a lot. aftermath; 1,1 mill polys and a lot of rendered material. |
  
  
 
  

|